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Devlog
Update 24
October 09, 2024
by
AndiDev
Huge update! We prepared the store page and are working on a Demo for a local game festival where we will exhibit our little game. For this we improved the world map, animations and many more things...
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Update 23 - Map Scripting and Cleanup
August 26, 2024
by
AndiDev
This time a smaller updated on the surface. I changed the deprecated tile map node with the new tile map layers which leaded to a refactor of some parts of the game logic. Also extended the map script...
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Update 22 - New look, a lot refactoring, Godot 4.3
August 18, 2024
by
AndiDev
1
Long time since the last update. Mainly because I was re-writing a lot things, we decided on a better design for the maps and the world map and experimented a lot. World Map: We lean into the hexes an...
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Update 20 - New perspective, animations, new rules
April 19, 2024
by
AndiDev
BIG UPDATE!! Perspective: We changed the perspective to something with a bit more feeling of depths. We added shadows and sorting so it feels a bit like it's 3D. This gives us the possibility to add s...
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Update 19 - Replace Characters & Magic Wand
April 08, 2024
by
AndiDev
2
This is the first update in weeks and it is HUGE! tldr: You can replace stuck characters now and you have a magic wand to convert a plant into a joker that can match all small plants. Under the hood I...
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Update 18 - New first maps and rule changes
February 03, 2024
by
AndiDev
After the last change how maps are unlocked, I took some time to create new maps that should explain the player the basic rules. One rule per map. Currently only until level 8 and then just some known...
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Update 17 - New Map Unlock System and cleanup
February 01, 2024
by
AndiDev
FINALLY!!! After a lot bloated code and iterations I think I found a lean, nice and simple way to unlock maps that also fit the overall style of the game. All this tests with gathering flowers and jud...
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Update 16 - Unlock maps with flowers
January 31, 2024
by
AndiDev
Was a bit quiet lately. Mainly because I had to refactor a lot so goals give flowers, we save them and the levels need a certain amount of flowers to unlock. It's a but clunky but at least it is playa...
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Update 15 - World Map (YEAH!)
January 17, 2024
by
AndiDev
1
Added a world map that connects the levels. I needed to refactor most of the level data structures as I needed to get level information without the need of loading the whole map. During that process t...
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Update 14 - Arrows and Selection Preview
January 14, 2024
by
AndiDev
In the last update (which didn't had a dev log) I updated the event system and the sheeps. The sheep will not move on a tile anymore where a character is. Events get now triggered by turns and the nee...
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Update 13 - Level Menu & Progress
January 02, 2024
by
AndiDev
After some time off, I finally started implementing a menu for level selection. You can now restart levels, go to the level menu and if you won, it takes you to the next level. In this update I also r...
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Update 12 - New maps
December 16, 2023
by
AndiDev
2
#levels
Besides several bug fixes, this is a content update. I added several new maps and brought them in a rough order. You still need to pick them yourself after finishing one. The jumping and moving is mor...
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Update 11 - New Movement
December 13, 2023
by
AndiDev
1
#movement
This update comes to you while I'm not only virtually surrounded by flowers but literally as I spend some time on Madeira. A very beautiful island. And a very welcome calm time after the busy year. I'...
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Update 10 - Moar goals, maps & tutorial
December 05, 2023
by
AndiDev
1
In this exciting update a ton of new stuff awaits the player!!! Woohoo!! Nice! Good job! Moar! For example 2 new maps that act like a tutorial. The game doesn't start with them, because I fear some pe...
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Update 9
December 04, 2023
by
AndiDev
2
Today I did some stuff under the hood. For example the rules for movement got extended. Characters try to avoid walking into an dead end if possible. Added some background elements in one map as a tes...
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Update 8 - Animations & Particles
December 03, 2023
by
AndiDev
1
Big update! After refactoring the way all tiles are handled, I had finally some time to add small animations Suse made. When the characters move, they play a placeholder "walk" animation. Also added s...
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Update 7
November 30, 2023
by
AndiDev
1
This is just a small update with a new map and some updated artwork. The new map is the start map for now and has an event timer which spawns a sheep. Next would be a refactoring of the underlying sel...
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Update 6
November 18, 2023
by
AndiDev
2
Updated the whole tiles sets for objects and characters (exception is the fairy) with better color and shape separation. Flowers are yellow and round. Trees are turquoise and square. Carrots are orang...
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Update 5.1
November 14, 2023
by
AndiDev
1
Tonight I added "proper" characters in the game. Before they where just pieces on the tilemap so no possibility to animate them or do anything special. Now they are own little scenes which will give m...
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Update 5
November 12, 2023
by
AndiDev
3
Yesterday was the day where I announced that I will work with a very talented artist: @datgestruepp (Suse) So we implemented her very first test art to figure out what theme we want to do and what is...
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Update 4
November 08, 2023
by
AndiDev
2
I didn't had much time today but I added two more maps that are closer to the first ones. They are pre-filled with stuff because when you start only with characters you often end up only having one op...
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Update 3
November 07, 2023
by
AndiDev
2
After cleaning up the very early prototype and Godot learning mistakes, I can now create different levels and load them. So there are 4 levels for testing with different setups. Also added the sheep a...
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Update 2
November 05, 2023
by
AndiDev
3
Cleaned up the project and moved all graphics into atlases. That was more code change than expected but now I can exchange the gfx much easier. Switched to the new theme of flowers and trees. Also add...
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Update 1
November 04, 2023
by
AndiDev
2
Today I woke up and decided the game needs to be horizontal instead of vertical. Originally the thought was about mobile but even there it's ok if you have to rotate your device to play. Advantage is,...
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