Update 20 - New perspective, animations, new rules


BIG UPDATE!!

Perspective:

We changed the perspective to something with a bit more feeling of depths. We added shadows and sorting so it feels a bit like it's 3D. This gives us the possibility to add some nice artwork around the maps and the personality of the characters also come out more. 

Rules:

The plants you have to combine to reach the goals will get locked and can not be used for matching anymore. For now the impact is quite small as most maps have only one goal or quite high level goals. But with this we can make more diverse maps that can also add challenges by having lower tier plants but that take away space. 

Feedback:

There are yellow highlights for where you can place characters when replacing them. The magic wand also highlights the convertible plants. When you reach a goal there is some visual and audio clues. Added a small sound when the map is won. Locked tiles have a dark green striped base plate. 

Animation:

First test of character animations with a 2D Skeleton. Animated in Engine. For now only the gnome and only placeholder animations. 

Files

MatchTree20.zip Play in browser
19 days ago

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