Update 18 - New first maps and rule changes
After the last change how maps are unlocked, I took some time to create new maps that should explain the player the basic rules. One rule per map. Currently only until level 8 and then just some known maps get unlocked.
The win condition got changed. So now instead you need to HAVE all objects for the goal in the map, you only need to build it so it counts.
I'm not 100% sure if this is a good decision but it solved several problems. Next I want to add an indicator when you build an object for the goal (like some particle effect flying from the object to the goal icon.
And I think, I will bring back the old method as a alternative for some maps. So for now the goals say "BUILD" to indicate you have to build them. The alternative would be to have also maps where you need to "HAVE" them. This could allow for a more diverse map selection.
Very minor but if you loose a map you can now directly restart it with a new button.
Let us know what you think! Feedback from new players is always appreciated!
Have F.U.N.
Files
Match Tree
Match Tree is a breathtaking puzzle experience (...it's actually a match 3 game)
Status | Prototype |
Author | AndiDev |
Genre | Puzzle, Strategy |
Tags | 2D, Cozy, Fairy Tale, flower, Hex Based, Indie, match-three, Suika Game |
More posts
- Update 2474 days ago
- Update 23 - Map Scripting and CleanupAug 26, 2024
- Update 22 - New look, a lot refactoring, Godot 4.3Aug 18, 2024
- Update 20 - New perspective, animations, new rulesApr 19, 2024
- Update 19 - Replace Characters & Magic WandApr 08, 2024
- Update 17 - New Map Unlock System and cleanupFeb 01, 2024
- Update 16 - Unlock maps with flowersJan 31, 2024
- Update 15 - World Map (YEAH!)Jan 17, 2024
- Update 14 - Arrows and Selection PreviewJan 14, 2024
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