Update 17 - New Map Unlock System and cleanup



FINALLY!!!

After a lot bloated code and iterations I think I found a lean, nice and simple way to unlock maps that also fit the overall style of the game. 

All this tests with gathering flowers and judging the player how good he played, felt very wrong. At the end we wanted this to be a small, simple game concept that is not bloated with the usual features. 

I implemented a hex field (yeah, it's a theme) world map where the maps are connected and when you win one, it unlocks their neighbors. There is also a bit of foreshadowing showing the maps to come. You can still play the ones you solved but the game focuses now much more on just winning a map. 

I plan to add a "Highscore" that just saves the lowest amount of rounds you needed per map. But that's it. I dislike the stars and stuff games want you to gather so here now it is gone. 

Suse (datgestruepp) is such a good artist making this tiny artwork and this setup now allows us to make more small maps where we hope to give each map an own small icon and artwork in the map so you are hopefully looking forward to see the maps that you unlocked. 

After some sleepless nights and discussions (thanks Eirange!) and help (thanks BenediktMagnus!) I think finally this is the way!

I also added Buttons so you can cheat the win of a map and toggle unlocking all maps in the world map. 

Feel free to come on our Discord or write a comment here to give us feedback what you think. 

Andreass & Suse 

Files

MatchTree17.zip Play in browser
97 days ago

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