Update 5
Yesterday was the day where I announced that I will work with a very talented artist: @datgestruepp (Suse)
So we implemented her very first test art to figure out what theme we want to do and what is needed. There is some issues like some look to similar (the pumpkins) or some are harder to understand what comes out of it (like the bush with the pumpkin) but we are on it.
Biggest gameplay change is adding goals. It was never meant to be a pure Highscore game but more of a "puzzle" to solve. So now each map comes with a certain amount of objects you need to have at the same time. It's displayed in the right upper corner.
I'm still not happy with the very random movement of the characters and that they jump around to a random spot when trapped. While I like a bit randomness for surprise this is nothing you can plan with. It can also happen they move around a lot until you have a possible match causing in later game that sometimes they jump around like crazy and hard to follow. Maybe I can come up with some rules that you can teach and learn.
I think I will refracture the code so I can make them move more sequentially than parallel.
Files
Match Tree
Match Tree is a breathtaking puzzle experience (...it's actually a match 3 game)
Status | Prototype |
Author | AndiDev |
Genre | Puzzle, Strategy |
Tags | 2D, Cozy, Fairy Tale, flower, Hex Based, Indie, match-three, Suika Game |
More posts
- Update 2465 days ago
- Update 23 - Map Scripting and CleanupAug 26, 2024
- Update 22 - New look, a lot refactoring, Godot 4.3Aug 18, 2024
- Update 20 - New perspective, animations, new rulesApr 19, 2024
- Update 19 - Replace Characters & Magic WandApr 08, 2024
- Update 18 - New first maps and rule changesFeb 03, 2024
- Update 17 - New Map Unlock System and cleanupFeb 01, 2024
- Update 16 - Unlock maps with flowersJan 31, 2024
- Update 15 - World Map (YEAH!)Jan 17, 2024
- Update 14 - Arrows and Selection PreviewJan 14, 2024
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