Update 14 - Arrows and Selection Preview
In the last update (which didn't had a dev log) I updated the event system and the sheeps.
The sheep will not move on a tile anymore where a character is.
Events get now triggered by turns and the needed turns are displayed with a number beneath the event. Currently the only event are the sheep. But I refactored the system so I can finally start to add more events like the bees I'm planning since some time.
In this big update I added some arrows between the tiles you plan to match so it's much more readable what will happen. In addition the selected tiles that will get merged get some transparency. As many people reached out that they want to see the upgrades, we added a preview what will be build at the destination cell.
I'm not 100% sure if this is the right way, but hope to see some playtests. If you have feedback, do not hesitate to reach out.
Happy tree matching!
Files
Match Tree
Match Tree is a breathtaking puzzle experience (...it's actually a match 3 game)
Status | Prototype |
Author | AndiDev |
Genre | Puzzle, Strategy |
Tags | 2D, Cozy, Fairy Tale, flower, Hex Based, Indie, match-three, Suika Game |
More posts
- Update 2466 days ago
- Update 23 - Map Scripting and CleanupAug 26, 2024
- Update 22 - New look, a lot refactoring, Godot 4.3Aug 18, 2024
- Update 20 - New perspective, animations, new rulesApr 19, 2024
- Update 19 - Replace Characters & Magic WandApr 08, 2024
- Update 18 - New first maps and rule changesFeb 03, 2024
- Update 17 - New Map Unlock System and cleanupFeb 01, 2024
- Update 16 - Unlock maps with flowersJan 31, 2024
- Update 15 - World Map (YEAH!)Jan 17, 2024
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