Update 3


After cleaning up the very early prototype and Godot learning mistakes, I can now create different levels and load them. 

So there are 4 levels for testing with different setups. 

Also added the sheep again. And while implementing that it can walk on free tiles, I made the mistake that it only moves on tiles where flowers where. I liked it so much, so I made it a feature. The sheep is moving only to adjacent tiles when there is a level 1 flower or shroom. 

What I'm still undecided on is the way the game counts turns. The characters do a move after the player made a match. As it felt unfair the characters now keep moving until there is at least one match the player can make. Which results in the "issue" that it can be confusing when they do only one move or when they do several ones. 

The feature that is missing right now is that you should be able to replace the characters when they are stuck. They are also a bit do dump often going in a direction where they corner themselves which feels unfair. So I need to find a better way to make it either more predicable or even more controllable by the player. 

But the two things I want to implement next is a goal per map. Like "Create three trees". And the readability of the game would benefit if all moves ore done in sequence and not parallel. But that needs some refactoring. 

Files

flowerbees02.zip Play in browser
Nov 06, 2023

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