Update 5.1
Tonight I added "proper" characters in the game. Before they where just pieces on the tilemap so no possibility to animate them or do anything special. Now they are own little scenes which will give me much more opportunities in the future.
The sheep had to go to sleep for now as it needs special implementation and I was to tired today.
I added a new map which has now a third character: the gnome. He drops shrooms.
The character movement is not sudden and all at the same time anymore. They move always in the same order and they interpolate which makes the game so much more readable. They still pick random spots but character movement pattern is something I want to tackle next.
For now when a character is stuck they first tries to jump to a place near a resource you could match. Only if they cant find another spot, he jumps randomly.
As usual let me know what you think.
Files
Match Tree
Match Tree is a breathtaking puzzle experience (...it's actually a match 3 game)
Status | Prototype |
Author | AndiDev |
Genre | Puzzle, Strategy |
Tags | 2D, Cozy, Fairy Tale, flower, Hex Based, Indie, match-three, Suika Game |
More posts
- Update 2439 days ago
- Update 23 - Map Scripting and Cleanup83 days ago
- Update 22 - New look, a lot refactoring, Godot 4.391 days ago
- Update 20 - New perspective, animations, new rulesApr 19, 2024
- Update 19 - Replace Characters & Magic WandApr 08, 2024
- Update 18 - New first maps and rule changesFeb 03, 2024
- Update 17 - New Map Unlock System and cleanupFeb 01, 2024
- Update 16 - Unlock maps with flowersJan 31, 2024
- Update 15 - World Map (YEAH!)Jan 17, 2024
- Update 14 - Arrows and Selection PreviewJan 14, 2024
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