Update 8 - Animations & Particles
Big update! After refactoring the way all tiles are handled, I had finally some time to add small animations Suse made. When the characters move, they play a placeholder "walk" animation.
Also added some particles when new objects like flowers, trees and carrots get spawned. It add's a lot not only visually but also as feedback.
The refactoring allowed us to let the plants "fly" to the place where they get merged, which also helps a lot to see what's going on.
And I made some new placeholder sounds and finally been able to remove the old wood and construct sounds.
In the game logic there is a minor change with quite an impact: When a character is trapped, it is now first looking to find a spot near a resource they spawn. If there is none, they look for adjacent plants of the chain they produce. Meaning a witch always tries first to jump near trees. Only if there is no such resource, they choose any free spot.
Added a new map and made it the start map for now.
Have F.U.N and please leave a comment for feedback and issues you encounter.
Thanks!
Files
Match Tree
Match Tree is a breathtaking puzzle experience (...it's actually a match 3 game)
Status | Prototype |
Author | AndiDev |
Genre | Puzzle, Strategy |
Tags | 2D, Cozy, Fairy Tale, flower, Hex Based, Indie, match-three, Suika Game |
More posts
- Update 2466 days ago
- Update 23 - Map Scripting and CleanupAug 26, 2024
- Update 22 - New look, a lot refactoring, Godot 4.3Aug 18, 2024
- Update 20 - New perspective, animations, new rulesApr 19, 2024
- Update 19 - Replace Characters & Magic WandApr 08, 2024
- Update 18 - New first maps and rule changesFeb 03, 2024
- Update 17 - New Map Unlock System and cleanupFeb 01, 2024
- Update 16 - Unlock maps with flowersJan 31, 2024
- Update 15 - World Map (YEAH!)Jan 17, 2024
- Update 14 - Arrows and Selection PreviewJan 14, 2024
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