Update 8 - Animations & Particles
Big update! After refactoring the way all tiles are handled, I had finally some time to add small animations Suse made. When the characters move, they play a placeholder "walk" animation.
Also added some particles when new objects like flowers, trees and carrots get spawned. It add's a lot not only visually but also as feedback.
The refactoring allowed us to let the plants "fly" to the place where they get merged, which also helps a lot to see what's going on.
And I made some new placeholder sounds and finally been able to remove the old wood and construct sounds.
In the game logic there is a minor change with quite an impact: When a character is trapped, it is now first looking to find a spot near a resource they spawn. If there is none, they look for adjacent plants of the chain they produce. Meaning a witch always tries first to jump near trees. Only if there is no such resource, they choose any free spot.
Added a new map and made it the start map for now.
Have F.U.N and please leave a comment for feedback and issues you encounter.
Thanks!
Files
Get Match Tree
Match Tree
Merge flowers - grow trees. Simple but challenging.
Status | Prototype |
Author | AndiDev |
Genre | Puzzle, Strategy |
Tags | 2D, Cozy, Fairy Tale, flower, Hex Based, Indie, match-three, Suika Game |
More posts
- Update 20 - New perspective, animations, new rules30 days ago
- Update 19 - Replace Characters & Magic Wand41 days ago
- Update 18 - New first maps and rule changesFeb 03, 2024
- Update 17 - New Map Unlock System and cleanupFeb 01, 2024
- Update 16 - Unlock maps with flowersJan 31, 2024
- Update 15 - World Map (YEAH!)Jan 17, 2024
- Update 14 - Arrows and Selection PreviewJan 14, 2024
- Update 13 - Level Menu & ProgressJan 02, 2024
- Update 12 - New mapsDec 16, 2023
- Update 11 - New MovementDec 13, 2023
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