Update 8 - Animations & Particles


Big update! After refactoring the way all tiles are handled, I had finally some time to add small animations Suse made. When the characters move, they play a placeholder "walk" animation. 

Also added some particles when new objects like flowers, trees and carrots get spawned. It add's a lot not only visually but also as feedback. 

The refactoring allowed us to let the plants "fly" to the place where they get merged, which also helps a lot to see what's going on. 

And I made some new placeholder sounds and finally been able to remove the old wood and construct sounds. 

In the game logic there is a minor change with quite an impact: When a character is trapped, it is now first looking to find a spot near a resource they spawn. If there is none, they look for adjacent  plants of the chain they produce. Meaning a witch always tries first to jump near trees. Only if there is no such resource, they choose any free spot. 

Added a new map and made it the start map for now. 

Have F.U.N and please leave a comment for feedback and issues you encounter. 

Thanks!

Files

MatchTree03.zip Play in browser
Dec 03, 2023

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